Fantasy Map Workshop
An original map editor for small tabletop worlds and campaign handouts. Start from a deterministic island seed, edit terrain cell by cell, organize regions, name locations and keep game-master secrets out of the player export.
How we build a check
This workbench processes supported inputs locally. We test calculations, file structure and generated artifacts using independent readers or known fixtures where available. The example runs the same processing path as a supplied input; it does not stand in for checking your own result.
Editorial responsibility
KitForma maintains this tool and its guides. The source notes on the tool page link to the supporting documentation. We do not claim affiliation with the referenced hardware manufacturers or platforms. Review date: 2026-10-19.
Limits and updates
A fixed 32×20 tile world, not a full planetary geography simulation or a real map. Up to 40 locations, 40 routes and 6 region slots in imported projects; the generated project has 4 named region slots. No real-world geographic data or third-party art is used.,Land routes move only between orthogonal cells. Water is impassable; no ferries, diagonal steps or manual road bends. The lowest terrain-cost path may be longer in distance than another path. Travel times are fictional game rules.,No automatic storage or account. Saved JSON up to 200 KB. Player files omit secret locations/routes, but title and region names are public. GM/project/route CSV contain secrets. PNG export requires the browser’s local image/canvas support. If a specification changes or a result appears incorrect, send the relevant source URL and a non-sensitive reproduction to kitforma@outlook.com.
Open-source components
The tools use self-hosted open-source components appropriate to each format, including PDF.js, pdf-lib, fflate, SheetJS, MediaInfo by MediaArea.net SARL and others. Component versions and licenses. MediaInfo license · fflate license.