Build a world your players can actually use / KitForma

Fantasy map maker — editable terrain, routes & player/GM exports

An original map editor for small tabletop worlds and campaign handouts. Start from a deterministic island seed, edit terrain cell by cell, organize regions, name locations and keep game-master secrets out of the player export.

No account neededRuns in your browserFree to use
Fantasy Map WorkshopLOCAL WORKSPACE
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Fantasy Map Workshop

Choose your inputs, or load the working example to explore the result. Your files stay on this device.

Supported scope: A fixed 32×20 tile world, not a full planetary geography simulation or a real map. Up to 40 locations, 40 routes and 6 region slots in imported projects; the generated project has 4 named region slots. No real-world geographic data or third-party art is used. · Land routes move only between orthogonal cells. Water is impassable; no ferries, diagonal steps or manual road bends. The lowest terrain-cost path may be longer in distance than another path. Travel times are fictional game rules. · No automatic storage or account. Saved JSON up to 200 KB. Player files omit secret locations/routes, but title and region names are public. GM/project/route CSV contain secrets. PNG export requires the browser’s local image/canvas support.

Your inputs

Required fields are marked with an asterisk.

01

Up to 40 printable characters; the same seed reproduces the starting terrain.

Loading the local tool… Your files stay in this browser.

Your result

Review your output, then save it to your device.

02

Make the next step clear.

Your findings, assumptions and next steps will appear here after you run the check.

Fantasy Map Workshop · https://worldmaps.kitforma.com/ · KitForma

01

Terrain, region, location, route and grid layers

02

Explicit fictional travel costs and disconnected-route reports

03

Separate player/GM maps plus an editable project

Good questions

Before you start

Are these maps copied from an existing game?

No. The generator creates original fictional tile geography from a seed, with original simple vector symbols and sample names. You can edit the world and labels. No campaign map library or proprietary art is included.

How are routes chosen?

A Dijkstra search finds the least-cost orthogonal land path. Plain costs 1, forest 1.5 and mountain 2.5, using the average cost at the two ends of each step. Water is blocked. Distance counts cell steps; travel hours use terrain-weighted distance divided by a fictional 4 km/h.

Why can a route become disconnected?

Painting water, moving an endpoint onto water or changing the connected land area may remove every land path. The route is then listed as unreachable and is not drawn. The tool does not invent a bridge, ferry or jump across water.

Do player files contain hidden GM labels?

Secret locations and their attached routes are omitted from player SVG/PNG/HTML, rather than merely hidden with CSS. The public title, terrain and region names still appear. GM maps, the editable project and route CSV contain secrets and are labeled accordingly.

Can I edit without precise mouse painting?

Yes. Enter a cell X from 0–31 and Y from 0–19, select a brush and press Apply. The same coordinates can position a location. Pointer selection is a convenience; the main actions also work through labeled keyboard controls.

What should I save before closing?

Save the editable project JSON to reopen the world. SVG and PNG are handouts, and HTML is a standalone player view. Initial report downloads describe the submitted map; Prepare player and GM files inside the editor saves the current edited version.

The evidence behind the check

Sources & assumptions

Formats, algorithms and supported features are documented below. Check the stated scope and inspect your output before using it.

Reviewed 2026-10-19. Read our methodology or report an issue.

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